Sessions 65 through 68 (Sept. to Nov. 2018)

Note to readers: This is a session re-cap of an ongoing D&D 5th edition campaign set in a loosely adapted version of N. Robin Crossby's Hârn. A journal of sessions 1 through 54, beginning in February 2015, can be found here.

In-world dates: 6–8 Ilvin 720 TR [first week of winter]
Moon: waxing crescent (full moon on 15 Ilvin)

6 Ilvin
  • Alexandria takes Heidi to return her to her village.
  • The party murderates the vizir and guards who discover Leomund's Tiny Hut inside the treasury.
  • Cade, a prisoner aboard the skyship, is interrogated by the Lengese, who seem principally interested in maximizing their profit from trade in slaves and gems.
  • Cade escapes by shapeshifting into a bug; unfortunately, many of his the pets he had about his person were destroyed when he was thrust into the Amphoron's crushing mechanism. The Lengese appear uninterested in recapturing him.
  • Reunited with the party, Cade uses Transport via Plants to bring the group back to the Lengese skyship. (He had planted moss there before escaping for good.) Sneaking into the hold, the party locates Baba Yaga's hut and releases Baba Yaga from her magical prison.
  • Baba Yaga invites the party into her hut — it is, astonishingly, much bigger on the inside! — and teleports back to the portal leading to Evael on Hârn.
  • Baba Yaga
  • Baba Yaga gives Juan an unbreakable crowbar; she also gives Cade several gems. The party agrees to loan her the Well of Many Worlds and the Prison of Zagig so that she may better track down and capture her daughter Elvanna. She also warns them of two flying creatures rapidly approaching from the west.
  • Dracul's eagle eyes notes that the flyers are two white dragons. The party hastily passes through the portal.
  • Back in Evael, the wintry storm seems to be subsiding. Cade uses Wind Walk to bring the party swiftly back to the Sindarin capital, Elshavel (his mentor maintained a teleportation circle in her house there).
  • Queen Aranath welcomes the party, who recount their adventures and the vanquishing of Elvanna. Aranath rewards them with gifts: Boots of Speed for Juan, a shirt of fine elven mail for Gil'Doren, a Horn of Blasting for Dracul, and a Staff of the Woodlands for Cade.
  • The white dragons attack Elshavel! In the ensuing battle, Cade and Dracul land on one dragon's back, while the other is attacked by a flying Gil'Doren and potent incendiary spells.  Juan mans a ballista and wreaks havoc.
  • The dragons are destroyed, though many Sindarin fall in the course of battle. Queen Aranath thanks the party for their valour and bestows a blessing upon them. She also gives them some crystals that can be used for scrying, to distribute to the nations of the alliance that is forming against the Giant-Drow-Lengese coalition.
  • The party rests.  Gil'Doren inherits his mentor's old home in Elshavel— she left some years ago and deeded all her possessions to him — and proceeds to scour her grimoires for new spells.
7 Ilvin
  • Using a teleportation circle within his former mentor's home, Gil'Doren brings the party to the capital of the kingdom of Melderyn, which they find well fortified.
  • After receiving an update on the strategic situation from the kingdom's ministers, the party decides to prioritize finding Maslorius. Scrying the gnome, you find he is moping in some kind of prison cell. Using Transport via Plants (there is moss on the wall or something) you drop in and rescue him.
  • Back in Melderyn, the party scries upon Malevix, Dracul's father: he is seen interrogating a prisoner in a castle that you think is Gythrun, an important Melderene port on the Hârnic mainland.
8 Ilvin
  • The party Transports via Plants to Azadmere and meets with the kingdom's spymaster, Fjola. After some rest, you scry on Malevix again: this time you see him in bat form, flying in a swarm toward the south. You Transport via Plants to a nearby tree and Wind Walk, tailing the bats to an abandoned tower on on the coast across from the island of Melderyn. The bats fly down into the depths of the tower where a group of Melderene knights, clad as rangers are resting. The bats revert to vampire form and attack! You shift out of cloud shapes yourselves and take on the evil undead...

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