Session 78 (16 October 2019)
Note to readers: This is a session re-cap of an ongoing D&D 5th edition campaign set in a loosely adapted version of N. Robin Crossby's Hârn. Previous session re-caps can be found on this blog, and an early journal of sessions 1 through 54, beginning in February 2015, is archived here.
In-world dates: 16 Ilvin 720 TR [second week of winter]
Daylight hours: 9
Moon: waning gibbous (full moon was on 15 Ilvin)
You creep through the vast, deserted chambers and passages of the jade monolith, a world of smooth surfaces and geometrically perfect planes seemingly cut from a strange smooth semi-translucent material that is stone-like and yet... not. The pool of glowing liquid, you discover, turns any object immersed within invisible... but creatures who dunk themselves are also blinded! (Both effects, however, wear off within the hour.) The pulsating mass of green and black coils of energy is a creature, one that reproduces by injecting parts of itself into a living host. You hunt and destroy it; a Greater Restoration spell removes its spawn from Cade's chest. The giant-sized metallic head you find within one chamber is mounted on a platform with the label VOKTOR written in the Earthmaster's script; smaller writing on the back of its neck tells you it was "Made in Voormish." In yet another chamber you find the ceiling and walls melted and twisted into ruin by unimaginable forces. What do all these strange things signify?
Your explorations lead you to a vast vertical shaft, at least 120 ft in diameter, that cuts through the monolith. No bridge crosses it that you can see, but above and below you detect openings where other passages intersect it. Scouting the lower portion of the shaft on the back of a flying white dragon (the druid, naturally) you come under attack by air elementals and invisible stalkers, but with spell and claw manage to defeat them. Descending further, you can make out the base of the shaft: a tangle of translucent hexagonal columns reminiscent of a giant quartz crystal cluster. But in approaching you pass the opening of a passage wherein is posted a single cloaked white-haired figure who starts in surprise at the sudden appearance of a dragon. A Hold Person followed by a Flamestrike causes the unfortunate Drow to tumble out of the tunnel and plummet 80 feet to the jagged crystals below. Descending after him, you revive the unfortunate Sszdor (for so he names himself) and interrogate him roughly, but he refuses to divulge anything other than his name, his house (Baaenreesz) and his rank (warrior). Realizing that his defiance will cost him his life, he desperately shouts "Eclavdra!" and is quickly dispatched by your hand.
Eclavdra: you have heard the name before...
In-world dates: 16 Ilvin 720 TR [second week of winter]
Daylight hours: 9
Moon: waning gibbous (full moon was on 15 Ilvin)
You creep through the vast, deserted chambers and passages of the jade monolith, a world of smooth surfaces and geometrically perfect planes seemingly cut from a strange smooth semi-translucent material that is stone-like and yet... not. The pool of glowing liquid, you discover, turns any object immersed within invisible... but creatures who dunk themselves are also blinded! (Both effects, however, wear off within the hour.) The pulsating mass of green and black coils of energy is a creature, one that reproduces by injecting parts of itself into a living host. You hunt and destroy it; a Greater Restoration spell removes its spawn from Cade's chest. The giant-sized metallic head you find within one chamber is mounted on a platform with the label VOKTOR written in the Earthmaster's script; smaller writing on the back of its neck tells you it was "Made in Voormish." In yet another chamber you find the ceiling and walls melted and twisted into ruin by unimaginable forces. What do all these strange things signify?
Your explorations lead you to a vast vertical shaft, at least 120 ft in diameter, that cuts through the monolith. No bridge crosses it that you can see, but above and below you detect openings where other passages intersect it. Scouting the lower portion of the shaft on the back of a flying white dragon (the druid, naturally) you come under attack by air elementals and invisible stalkers, but with spell and claw manage to defeat them. Descending further, you can make out the base of the shaft: a tangle of translucent hexagonal columns reminiscent of a giant quartz crystal cluster. But in approaching you pass the opening of a passage wherein is posted a single cloaked white-haired figure who starts in surprise at the sudden appearance of a dragon. A Hold Person followed by a Flamestrike causes the unfortunate Drow to tumble out of the tunnel and plummet 80 feet to the jagged crystals below. Descending after him, you revive the unfortunate Sszdor (for so he names himself) and interrogate him roughly, but he refuses to divulge anything other than his name, his house (Baaenreesz) and his rank (warrior). Realizing that his defiance will cost him his life, he desperately shouts "Eclavdra!" and is quickly dispatched by your hand.
Eclavdra: you have heard the name before...
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